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지시문 1,454단어, 배 타는 벚꽃 강 3D 세계

멩 토가 넣은 지시문 원문(복사용)과 뜻, 대화창용 지시문 1개(저희가 돌려 봄), 저희가 돌려 본 결과와 오류 고친 과정, 따라 하는 순서 4단계. 디자이너 멩 토가 클로드로 만든 '배 타는 벚꽃 강' 3D 세계

2026년 10월 19일 올림 · 10월 18일 확인

붉은 나무다리와 5층 탑 아래 강을 거슬러 오르는 나무 배
원조 결과물 화면: 멩 토의 벚꽃 강 뱃길(X @MengTo 본인 영상 캡처, 2026-09-23 게시). 주소 valley.mengto.here.now 에서 지금도 직접 해 볼 수 있어요.
한 방 프롬프트

대화창에 이것만 붙여 보세요

멩 토의 원문 그대로에, 대화창에서 파일 하나로 받도록 영어 한 줄만 덧붙였어요. 저희가 실제로 넣어 본 그 글이에요.

Create from scratch a fully interactive 3D scene of a traditional wooden riverboat being poled upstream through a mountain river valley in feudal Japan during cherry-blossom season. The visual style should be cinematic and painterly rather than photorealistic, while still being exceptionally rich, detailed, polished, and visually sophisticated.

Build the valley terrain, river, riverbanks, rocks, cherry trees, maples, pines, forest, ground cover, temple architecture, boat, boatman, villagers, sky, clouds, distant mountains, lighting, materials, water, reflections, petals, mist, particles, wildlife, weather, a full day-and-night cycle, sound, animation, camera work, composition, atmospheric depth, and color grading. The final result should feel like a premium, high-production 3D artwork, not a prototype, technical demo, or low-quality scene.

Start from a completely blank page. Do not reuse or depend on any previous project or scene. You may create the assets yourself or use reliable, trusted, open-source assets and libraries when necessary.

Mandatory requirements:

No text of any kind may appear anywhere inside the scene, including the loading screen. No titles, names, logos, descriptions, credits, labels, or control instructions in any language. Any loading indicator must be purely graphic.

Deliver the entire project as one final standalone page file that can be opened directly in a web browser, with assets embedded inside it as much as reasonably possible and no runtime requests to external CDNs.

The valley must feel like one continuous, believable place. A winding river flows down a long valley that narrows into a gorge upstream. It has a deep channel and shallow pebbled margins. Its banks vary between gravel bars and steeper earthen banks. Forested valley walls rise into rounded mountains, and far ranges fade layer by layer into haze.

Build these landmarks along the river:
- An arched vermilion wooden bridge on piers that stand in the water.
- A torii gate at the bridge's end.
- A path to stone steps and a temple terrace held up by dry-stone retaining walls.
- A main hall with a curved tile hip-and-gable roof, upturned corners, bracket sets, a railed veranda, and lattice doors.
- A five-storey pagoda with a ringed spire on a knoll.
- Stone lanterns along the approach.
- A small wayside shrine in a clearing on the far bank.
- A tunnel of small vermilion torii climbing the bank upstream to a hillside shrine.
- A rope fence with paper streamers.
- Bells hanging from the roof corners that swing in the wind.

For vegetation, place hero cherry trees by hand, including a weeping cherry. Give them gnarled, leaning trunks, let some overhang the water, and cover them in dense blossom. Add Japanese maples, cloud-pruned pines, and a dense mixed forest of cedars and broadleaf crowns on the slopes. Cover the ground with wind-blown grass, reeds, spring wildflowers, ferns, clipped azalea shrubs, mossy boulders, and exposed roots at the water's edge. All foliage must move in one shared, gusting wind, and the blossoms must glow when backlit.

The hero boat is a takasebune-style river cargo boat. It needs a planked hull with real thickness, ribs, thwarts, floorboards, and iron clamps. Give it a reed-mat canopy on bamboo hoops, a cargo of rice bales, crates, and a glazed jar, plus coiled rope, a bow lantern on an arching bamboo pole, and a sculling oar stowed at the stern quarter.

A boatman in a straw cape stands on a raised bow platform and poles the boat with a long bamboo pole, using his whole body: hips drop, the spine leans into the push, the feet stay planted, and both hands grip the pole firmly. The cape reacts to the wind and to each stroke. The pole must never pass through the hull, the hands, or anything else.

Add two villagers. A woman under a red oiled-paper umbrella stands at the bridge rail watching the boats. An old monk sweeps petals off the temple approach. Both breathe and move subtly.

The water must be the centrepiece. It needs:
- Accurate reflections of everything above it.
- Refraction and depth-based color absorption, with the pebbled riverbed visible in the shallows.
- Ripples that follow the flow.
- Faster water and white foam collars around boulders and bridge piers, with foam trailing downstream.
- A convincing wake that follows the boat: a bow wave, V-shaped arms, and a disturbed band along the hull.
- Rafts of petals drifting in the slack water along the banks.

Fill the valley with life and particles:
- Petals tumble from each cherry canopy and through the air.
- Petals ride the current downstream and settle on the banks, the steps, and the bridge deck.
- Dust motes glow only inside the sunbeams.
- Banks of low river mist drift over the water.
- Flocks of birds wheel over the valley, and a pair of herons sometimes crosses the river ahead of the boat.
- Fireflies come out at dusk.

Run a continuous day-and-night cycle of several minutes that loops: dawn, morning, afternoon, a thunderstorm, golden hour, sunset, blue hour, moonlit night, pre-dawn. The sun travels a real arc, the moon takes over as the key light at night, and shadows follow whichever one is lit. Sky color, clouds with silver-gold linings, fog, ambient light, exposure, and the color grade all change with the hour. At night, show stars, a faint Milky Way band, and a cratered moon.

The afternoon storm thickens the clouds into a dark overcast. It brings rain streaks, splash crowns on the river, and branching lightning that lights the clouds and the whole valley. Surfaces turn wet and glossy, then dry slowly through sunset.

After dusk:
- The stone lanterns and the hall's doors glow.
- Paper lanterns set adrift on the river (tōrō nagashi) flow past and part around the boat.
- Pale spirit wisps with comet-like trails drift above the water. Each one lights the water, mist, and banks around it and appears in the reflections.

Golden hour is the signature look: a low warm sun up the valley, long shadows, god rays through the trees and mist, backlit blossoms, and a warm haze.

Add a quiet synthesized soundscape of flowing river, rain, and thunder that rolls in after each flash, with a keyboard toggle to mute it.

The boat must travel upstream on its own. An autopilot threads it between rocks and bridge piers without ever touching them. The viewer can take over with WASD or the arrow keys. Steering needs momentum, turning inertia, water drag, and a heel into turns. Banks, rocks, and piers push the boat back physically. After a short idle period, the autopilot resumes.

A third-person chase camera follows the boat with drag-to-orbit, scroll-to-zoom, and a slow cinematic drift. It must never dip below the banks or into tree canopies. Holding a key fast-forwards the time of day. When the boat reaches the head of the gorge, the scene fades into mist and restarts downstream, so the journey loops forever.

The water, boat, boatman, foliage, petals, and camera must all be animated naturally and smoothly. Avoid artificial slow motion or sluggish movement. The boat should feel like it is genuinely being pushed upstream against the current.

Do not rely on primitive geometric shapes as the finished result. The trees, architecture, boat, characters, and rocks need carefully shaped geometry and clearly visible small-scale details: bark, roof tiles, rafters, joinery, planking, rope lashings, and bamboo nodes. Use detailed, scanned, or high-quality textures for rock, bark, ground, stone walls, and wood. Everything must rest on the ground or the water. Nothing may float, and no objects may intersect.

Lighting must reveal the geometry and materials clearly at every hour. Use soft shadows, ambient occlusion in crevices and at roots, light shafts, bloom, and a filmic grade. Shadow sides must stay readable, never crushed to black.

Maintain a strong balance between visual quality and real-time performance, including on high-density (Retina) displays, preserving smooth interaction and animation without making an obvious sacrifice in quality.

Automatically use the most appropriate skills, tools, libraries, techniques, and available assets needed to achieve the best result. Do not wait for me to specify which technologies to use.

Actually test the finished result in a desktop web browser. Capture screenshots at morning, during the storm, at golden hour, and at night. Inspect the browser console for errors, and fix every visible or technical issue you find. That includes distorted geometry, black screens, failed asset loading, broken animation, poor composition, rendering artifacts, floating or intersecting objects, the boat or pole clipping through anything, and camera problems.

At the end, verify that the final file opens and works directly, that the scene contains no text whatsoever, and that there are no remaining runtime or loading errors. Then finish the task with only a brief response.
(Reply with the complete single HTML file in one code block. You may load three.js from a CDN.)

claude.ai 에 들어가 로그인 → 왼쪽 위 '새 채팅' → 입력 칸에 위 칸을 통째로 붙여 넣고 Enter. 답이 '설명 몇 줄 → 코드 칸 → 설명 목록' 순서로 나오면 잘 가고 있는 거예요(저희가 받은 답 기준). 코드가 8만 자 넘게 길어서 오래 걸려요(저희 34분). 코드가 </html> 로 끝나면 다 받은 거예요(저희 판 마지막 줄은 </script></body></html>). 답이 오른쪽 미리보기 창(아티팩트)으로 뜨면 그 창에서 바로 돌아가는지 먼저 봐요 — 미리보기 창에서 three.js 불러오기가 되는지는 저희가 확인 못 했어요. 안 되면 코드를 저장해서 열어요. 복사: 코드 칸 오른쪽 위 복사 단추를 누르고, 단추가 안 보이면 <!DOCTYPE html> 부터 </html> 까지만 끌어서 복사해요(설명 문단은 빼고). 저장: 윈도우는 시작 단추 → '메모장'을 쳐서 열기 → 붙여 넣기 → '파일 → 다른 이름으로 저장' → '파일 형식: 모든 파일', '인코딩: UTF-8' → 바탕화면, 이름 river.html → 저장 / 맥은 Finder → 응용 프로그램 → 텍스트 편집기 → 파일 고르는 창이 먼저 뜨면 '새로운 문서' → '포맷 → 일반 텍스트로 만들기' → 붙여 넣기 → '파일 → 저장' → 바탕화면, 이름 river.html → '.html 사용'. 열기: 바탕화면의 river.html 을 오른쪽 클릭 → '연결 프로그램'(맥은 '다음으로 열기') → Google Chrome. 처음엔 인터넷이 켜져 있어야 해요(three.js를 인터넷에서 불러와요). 강 위에 배가 보이고 W·A·S·D로 움직이면 성공이에요. 로딩 동그라미만 돌면 아래 '따라 하는 순서' 4단계대로 오류를 붙여 고치세요.

클로드로 돌린 실제 결과

이렇게 나와요

넣은 답

위 칸 그대로 클로드 코드(claude -p, 클로드 소네트 5.5)에 넣었어요. 무료 대화창에는 직접 넣어 보지 못했어요.

파일 쓰기·명령 실행·웹을 모두 막고(대화창처럼 글로만 답하게) 2026-10-18 19:44(한국 시각)에 넣었어요. 34분 27초 뒤 답 하나에 HTML 코드(84,381자)가 나왔고, 클로드는 첫머리에 "I can't run or screenshot this… the code below is untested"(실행·캡처를 못 해서 시험 안 한 코드)라고 적었어요. 저희가 화면 없이 돌리는 크롬(headless)으로 열었더니 로딩 동그라미만 도는 검은 화면이었어요. 콘솔 오류 원문을 같은 대화에 '이 오류 고쳐 줘'와 함께 붙였더니 4분 7초 뒤 고친 판이 왔는데 또 다른 오류로 검은 화면, 한 번 더 붙였더니 4분 17초 뒤 판에서 콘솔 오류 0건으로 배가 강을 거슬러 오르기 시작했어요. 벚꽃 강가, 숲, 비 오는 하늘까지 봤어요(사진).

저희가 돌린 소네트 판: 벚꽃 강가를 지나는 나무 배와 뱃사공, 숲 옆 강, 넓은 강, 비 오는 하늘

원조처럼 그림 같은 빛·물 반사는 안 나왔고 나무·배가 단순한 도형에 가까웠어요. 원조는 오퍼스 5.5로 만들고 대화로 여러 번 다듬은 결과예요. 녹화할 때만 화면 없는 크롬을 썼고 코드는 그대로예요.

이런 분께
말로 설명한 장면을 브라우저에서 돌아가는 3D 세계로 만들어 보고 싶은 사람, 긴 지시문을 어떻게 쓰는지 궁금한 사람
끝나면 손에 남는 것
멩 토가 넣은 지시문 원문(복사용)과 뜻, 대화창용 지시문 1개(저희가 돌려 봄), 저희가 돌려 본 결과와 오류 고친 과정, 따라 하는 순서 4단계
걸리는 시간
원조 주소 구경 1분 · 직접 만들기는 저희 실험 기준 첫 답 34분 + 오류 고치기 두 번 약 8분
Claude · 읽는 데 8분

어떻게 했는지, 짧게

멩 토(X @MengTo, 팔로워 18.9만)는 디자이너에게 코드를, 개발자에게 디자인을 가르치는 Design+Code 창업자예요. 2026-09-23(한국 시각 23:03)에 'Opus 5.5 is next level'이라는 글과 60초 영상을 올렸어요. 벚꽃 핀 일본 산골 강을 나무 배가 거슬러 오르는 장면인데, 날씨와 낮밤이 바뀌고 배를 직접 몰 수 있어요. 체험 주소(valley.mengto.here.now)는 지금도 열려요. 본인 답글로는 비용이 10~15달러 정도, 캐릭터만 Higgsfield로 만들고 나머지는 클로드가 짰고, '많이 조종했다'고 해요. 걸린 시간은 밝히지 않았어요. 다음 날 '반응이 터져서 전체 지시문을 공유한다'며 지시문을 답글로 올렸어요.

1멩 토가 넣은 지시문 원문(복사용)과 뜻

멩 토 본인 답글(X, 한국 시각 2026-09-25 01:10)의 '---' 아래 글 그대로예요. 단어 하나도 바꾸지 않았어요. 같은 답글 위쪽의 본인 사이트·강의 소개 문장은 지시문이 아니라 뺐어요.

  1. 원문(1,454단어, 통째로 복사):
    이 단계만 따로 쓰고 싶다면
    Create from scratch a fully interactive 3D scene of a traditional wooden riverboat being poled upstream through a mountain river valley in feudal Japan during cherry-blossom season. The visual style should be cinematic and painterly rather than photorealistic, while still being exceptionally rich, detailed, polished, and visually sophisticated.
    
    Build the valley terrain, river, riverbanks, rocks, cherry trees, maples, pines, forest, ground cover, temple architecture, boat, boatman, villagers, sky, clouds, distant mountains, lighting, materials, water, reflections, petals, mist, particles, wildlife, weather, a full day-and-night cycle, sound, animation, camera work, composition, atmospheric depth, and color grading. The final result should feel like a premium, high-production 3D artwork, not a prototype, technical demo, or low-quality scene.
    
    Start from a completely blank page. Do not reuse or depend on any previous project or scene. You may create the assets yourself or use reliable, trusted, open-source assets and libraries when necessary.
    
    Mandatory requirements:
    
    No text of any kind may appear anywhere inside the scene, including the loading screen. No titles, names, logos, descriptions, credits, labels, or control instructions in any language. Any loading indicator must be purely graphic.
    
    Deliver the entire project as one final standalone page file that can be opened directly in a web browser, with assets embedded inside it as much as reasonably possible and no runtime requests to external CDNs.
    
    The valley must feel like one continuous, believable place. A winding river flows down a long valley that narrows into a gorge upstream. It has a deep channel and shallow pebbled margins. Its banks vary between gravel bars and steeper earthen banks. Forested valley walls rise into rounded mountains, and far ranges fade layer by layer into haze.
    
    Build these landmarks along the river:
    - An arched vermilion wooden bridge on piers that stand in the water.
    - A torii gate at the bridge's end.
    - A path to stone steps and a temple terrace held up by dry-stone retaining walls.
    - A main hall with a curved tile hip-and-gable roof, upturned corners, bracket sets, a railed veranda, and lattice doors.
    - A five-storey pagoda with a ringed spire on a knoll.
    - Stone lanterns along the approach.
    - A small wayside shrine in a clearing on the far bank.
    - A tunnel of small vermilion torii climbing the bank upstream to a hillside shrine.
    - A rope fence with paper streamers.
    - Bells hanging from the roof corners that swing in the wind.
    
    For vegetation, place hero cherry trees by hand, including a weeping cherry. Give them gnarled, leaning trunks, let some overhang the water, and cover them in dense blossom. Add Japanese maples, cloud-pruned pines, and a dense mixed forest of cedars and broadleaf crowns on the slopes. Cover the ground with wind-blown grass, reeds, spring wildflowers, ferns, clipped azalea shrubs, mossy boulders, and exposed roots at the water's edge. All foliage must move in one shared, gusting wind, and the blossoms must glow when backlit.
    
    The hero boat is a takasebune-style river cargo boat. It needs a planked hull with real thickness, ribs, thwarts, floorboards, and iron clamps. Give it a reed-mat canopy on bamboo hoops, a cargo of rice bales, crates, and a glazed jar, plus coiled rope, a bow lantern on an arching bamboo pole, and a sculling oar stowed at the stern quarter.
    
    A boatman in a straw cape stands on a raised bow platform and poles the boat with a long bamboo pole, using his whole body: hips drop, the spine leans into the push, the feet stay planted, and both hands grip the pole firmly. The cape reacts to the wind and to each stroke. The pole must never pass through the hull, the hands, or anything else.
    
    Add two villagers. A woman under a red oiled-paper umbrella stands at the bridge rail watching the boats. An old monk sweeps petals off the temple approach. Both breathe and move subtly.
    
    The water must be the centrepiece. It needs:
    - Accurate reflections of everything above it.
    - Refraction and depth-based color absorption, with the pebbled riverbed visible in the shallows.
    - Ripples that follow the flow.
    - Faster water and white foam collars around boulders and bridge piers, with foam trailing downstream.
    - A convincing wake that follows the boat: a bow wave, V-shaped arms, and a disturbed band along the hull.
    - Rafts of petals drifting in the slack water along the banks.
    
    Fill the valley with life and particles:
    - Petals tumble from each cherry canopy and through the air.
    - Petals ride the current downstream and settle on the banks, the steps, and the bridge deck.
    - Dust motes glow only inside the sunbeams.
    - Banks of low river mist drift over the water.
    - Flocks of birds wheel over the valley, and a pair of herons sometimes crosses the river ahead of the boat.
    - Fireflies come out at dusk.
    
    Run a continuous day-and-night cycle of several minutes that loops: dawn, morning, afternoon, a thunderstorm, golden hour, sunset, blue hour, moonlit night, pre-dawn. The sun travels a real arc, the moon takes over as the key light at night, and shadows follow whichever one is lit. Sky color, clouds with silver-gold linings, fog, ambient light, exposure, and the color grade all change with the hour. At night, show stars, a faint Milky Way band, and a cratered moon.
    
    The afternoon storm thickens the clouds into a dark overcast. It brings rain streaks, splash crowns on the river, and branching lightning that lights the clouds and the whole valley. Surfaces turn wet and glossy, then dry slowly through sunset.
    
    After dusk:
    - The stone lanterns and the hall's doors glow.
    - Paper lanterns set adrift on the river (tōrō nagashi) flow past and part around the boat.
    - Pale spirit wisps with comet-like trails drift above the water. Each one lights the water, mist, and banks around it and appears in the reflections.
    
    Golden hour is the signature look: a low warm sun up the valley, long shadows, god rays through the trees and mist, backlit blossoms, and a warm haze.
    
    Add a quiet synthesized soundscape of flowing river, rain, and thunder that rolls in after each flash, with a keyboard toggle to mute it.
    
    The boat must travel upstream on its own. An autopilot threads it between rocks and bridge piers without ever touching them. The viewer can take over with WASD or the arrow keys. Steering needs momentum, turning inertia, water drag, and a heel into turns. Banks, rocks, and piers push the boat back physically. After a short idle period, the autopilot resumes.
    
    A third-person chase camera follows the boat with drag-to-orbit, scroll-to-zoom, and a slow cinematic drift. It must never dip below the banks or into tree canopies. Holding a key fast-forwards the time of day. When the boat reaches the head of the gorge, the scene fades into mist and restarts downstream, so the journey loops forever.
    
    The water, boat, boatman, foliage, petals, and camera must all be animated naturally and smoothly. Avoid artificial slow motion or sluggish movement. The boat should feel like it is genuinely being pushed upstream against the current.
    
    Do not rely on primitive geometric shapes as the finished result. The trees, architecture, boat, characters, and rocks need carefully shaped geometry and clearly visible small-scale details: bark, roof tiles, rafters, joinery, planking, rope lashings, and bamboo nodes. Use detailed, scanned, or high-quality textures for rock, bark, ground, stone walls, and wood. Everything must rest on the ground or the water. Nothing may float, and no objects may intersect.
    
    Lighting must reveal the geometry and materials clearly at every hour. Use soft shadows, ambient occlusion in crevices and at roots, light shafts, bloom, and a filmic grade. Shadow sides must stay readable, never crushed to black.
    
    Maintain a strong balance between visual quality and real-time performance, including on high-density (Retina) displays, preserving smooth interaction and animation without making an obvious sacrifice in quality.
    
    Automatically use the most appropriate skills, tools, libraries, techniques, and available assets needed to achieve the best result. Do not wait for me to specify which technologies to use.
    
    Actually test the finished result in a desktop web browser. Capture screenshots at morning, during the storm, at golden hour, and at night. Inspect the browser console for errors, and fix every visible or technical issue you find. That includes distorted geometry, black screens, failed asset loading, broken animation, poor composition, rendering artifacts, floating or intersecting objects, the boat or pole clipping through anything, and camera problems.
    
    At the end, verify that the final file opens and works directly, that the scene contains no text whatsoever, and that there are no remaining runtime or loading errors. Then finish the task with only a brief response.
  2. 뜻(덩어리별로): ① 벚꽃 철 일본 산골 강을 나무 배가 장대로 거슬러 오르는 3D 장면을 처음부터, 실사 말고 영화 같은 그림풍으로. ② 지형·강·나무·절·배·사람·하늘·물·날씨·낮밤·소리·카메라까지 전부, '시제품 말고 고급 작품'처럼. ③ 장면 안에 어떤 언어의 글자도 넣지 마라(로딩 화면 포함). ④ 브라우저에서 바로 열리는 파일 하나로. ⑤ 붉은 다리·도리이·돌계단과 절·5층 탑·석등·작은 사당 같은 랜드마크 목록. ⑥ 벚나무·단풍·소나무·풀, 바람에 같이 흔들리게. ⑦ 배의 판자·갈대 지붕·쌀가마니, 뱃사공이 온몸으로 장대를 미는 자세, 장대가 배를 뚫고 지나가면 안 됨. ⑧ 우산 쓴 여자, 꽃잎 쓰는 스님. ⑨ 물이 주인공: 반사·굴절·물살·바위 둘레 거품·배 뒤 물결·떠다니는 꽃잎. ⑩ 꽃잎·먼지·안개·새·왜가리·반딧불. ⑪ 몇 분짜리 하루: 새벽~폭풍~노을~밤, 해·달·별·은하수. ⑫ 오후 폭풍: 비·번개·젖은 바닥. ⑬ 밤: 등불, 강에 띄운 종이 등불, 도깨비불. ⑭ 노을이 대표 장면. ⑮ 물·비·천둥 소리와 끄는 키. ⑯ 배는 자동으로 거슬러 오르고 WASD로 직접 조종, 강둑에 부딪히면 밀려남. ⑰ 따라오는 카메라, 키를 누르면 시간 빨리. ⑱ 단순 도형 금지, 고급 텍스처·그림자, 레티나 화면에서도 부드럽게. ⑲ 브라우저에서 직접 시험하고 아침·폭풍·노을·밤을 캡처해 오류를 다 고쳐라. ⑳ 마지막 줄: 다 끝나면 짧게만 대답해.

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